From Roleplaying Tips.
Take the 40 quirks below, all of them submitted by Tips readers, paste them into a new Notepad page and print them out. Whenever you need a quirk while planning or during play, choose a quirk from the list, put a checkmark by it and try to give it a different angle before using it. When all the quirks have been checkmarked, make a new list or cycle through the old list again, constantly putting new aspects on the quirks as you use them.
40 Quirks
- Absent minded.
- Obsessive about being perfectly clean and neat.
- If what's happening isn't about their interests or what they need, they slowly fade off into some unknown train of thought.
- Smooths out wrinkles in their clothing during conversations.
- Wrings their hands.
- Fears strangers.
- Keeps looking over their shoulder.
- Keeps shifting their weapon from hand to hand.
- Has mood swings.
- Gets angered at strange, specific things.
- Paranoid with EXTREMELY wide eyes.
- Uses the same hand gestures in conversation as they do when casting spells.
- Actively starts pacing whenever still for a period of time.
- Obsessed with a specific weapon, item, person, place or monster, often telling long, boring stories about it.
- Rolls their eyes when talking about other people.
- Is easily cowed.
- Gossips about other people and makes things up about others.
- Cannot make decisions. Asks others what to do several times before deciding.
- Bad flatulence.
- Speaks slow and deliberately.
- Flips hair out of the way arrogantly.
- Chews lips and flip-flops over decisions.
- Snooty. Talks with their nose up and looks down on people.
- Uses a dismissive hand wave (fingers pointing down with a sweeping motion).
- Gives belly laughs and rocks back and forth in their seat.
- Very nervous. Darting eyes, wringing hands, quavering voice.
- Speaks in a low, deep voice, pausing after every sentence to carefully choose their words.
- Constantly changes their gaze, making eye-contact with everyone around them again and again, in rapid succession.
- Near-sighted. Squints at whoever is talking to them.
- Is well-bred and waves their hand around in the air all the time, as though to fan away the unpleasant odor of the PCs.
- Has a nasal voice.
- Has a whiny voice.
- Has a breathy voice, like Marilyn Monroe.
- Uses a "signature phrase" (i.e. "Jinkies!" "By the Sons of Warvan, you shall be avenged!" "Holy rusted metal, Batman!" "Tubular!" "Make it so!" "Shards and Shells!" "By your command.").
- Uses a few words of gibberish that represents phrases from their native language. Works especially well for swear words and exclamations.
- Uses the same vocal pause repeatedly (i.e. ummmm, er, like, and so, uh).
- Speaks very quickly.
- Speaks very slowly like they are not intelligent.
- Speaks very slowly as if it isn't their native tongue and they are translating things in their head.
- Looks boldly at the PCs with tight lips and narrowed eyes.
This entry was posted
on May 24, 2010
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